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Will we see auto uploading player maps in the 1.1 patch?
Published on June 13, 2008 By UsedRugs In Sins Multiplayer
I hope so.  We need more maps.  Also please fix the mini dumps!!
Comments (Page 1)
2 Pages1 2 
on Jun 14, 2008
Signed. For me your two aspects are the number one goals to go after.

These two in combination will boost multiplayer motivation by several hundret percent.

I stopped this great game because:
- Some of the best games ever crashed. I didnt invest thousand dollars into my PC to play games that crash regulary (minidump)
- I waited for hours until other players downloaded the mod/maps we played with. The past shows, that custom mods and maps ONLY work, if the game auto-transfers the stuff on connect (Counter Strike)
on Jun 14, 2008
/Signed.

Having auto-map download is no-brainer when the actual map file is 20k in size. They say its possible , and the only thing stopping people from auto-transfering galaxy forged maps is permission settings.

I expect this feature to be in 1.1. Without it , it might be time for me to move on to other games as I enjoy 4 vs 4 games but do not like having to play Large Random everytime.

I also expect Twin Empires positions to be fixed for 4 vs 4 play . Takes me 20 seconds to fix it myself. And I first voiced the concern about the broken map in version 1.02. Its already 1.05....

on Jun 14, 2008
I've had some luck with the custom random in game designer. I 1000% agree maps need to be auto dl. Would definitely enrich the game. Add sins plus , balknight and winner winner.
on Jun 14, 2008

I wonder what Stardock's/Ironclad's real, behind-the-scenes reasoning was for designing it so that custom maps would not auto-download. I'm pretty certain that it was a design decision because otherwise it makes no sense that "Map Designer" maps would auto-download but Galaxy Forge maps would not.

I can think of a couple possible reasons:

1. Concern that people will send out virsuses disguised as the game's map files (which are text files).

2. Concern that some cretins will ruin other people's mulitplayer experiences by making (intentionally) imbalanced maps.

3. Concern that the game would end up filled with well-intentioned but few good maps. (If you look at what's available for download, few of the maps would be worthwhile for online multiplayer other than mine and P5sy's.)



on Jun 14, 2008

1. Concern that people will send out virsuses disguised as the game's map files (which are text files).


Yea I thought this too , but the chances of this happening is very unlikely. Has never happened in the 4 online RTS games ive played - TA Spring , Supcom , Homeworld 2 , Empire at War ,


2. Concern that some cretins will ruin other people's mulitplayer experiences by making (intentionally) imbalanced maps.


Yea this is true too ,but ive observed in sins that people wont even join a custom map hosted by a random person , because people have the mentality to only join maps they recognise. Since I talk alot about my maps in the lobby and people do know about me and my unhealthy obssession with mapmaking    , I can stir up enough curiosity to get people to join my maps . Thus an idiot who tries to host his own IMBA map ,isnt going to get many people joining unless he puts in the effort which isnt worth it . In Homeworld 2 , it was very rare to find people making imba maps. Only one idiot called Dicen-TLSC hosted imba maps.



on Jun 14, 2008
Oh my god I just want 1.1 to come out already.

have they said anything about the release? or even mentioned it anywhere? or even said whats going to be in it?
on Jun 14, 2008
Woah , hey badchopper.

Wierd meeting someone here I just played 30 minutes ago. You noticed how I had go through extraordinary lengths to get a proper 4 vs 4 on Aerolian sector to work.

If ironclad made an effort to actually fix the map positions or give an option for fixed positions , it would have made things alot easier.
on Jun 14, 2008

I can't speak for other customs, but the reason to play my customs (and from what I can tell, P5yy's maps) is:

1. Good starting positions for all players.

2. No one starts between two opponents; you start near your teammates.

3. Symmetry. My maps are balanced so each team has the same map advantages and disadvantages.
on Jun 15, 2008
With my maps , the emphasis is on...

A size which is practical for multiplayer 4v4 games. Similar size to Large Random. I dont do 100+ planets multi-star because its impractical. - Increase drop chance , increase lag , increase length (players have to go).

A uniqueness to each map , so players can identify with the map.

A strategical theme , to give players a solid foundation on which to be creative.

Good starting positions so that teams are with their own side. No more starting inbetween enemies , and getting ganked.

An appreciation of neutral asteroids. They give something to fight over and reward tactical expansion over economical expansion. Each maps offers them in tactical positions.

An appreciation of roles.Sometimes not all 4 on your team will have identical starts. Some might be be in a support role or frontlines , some may lack certain resources.

An appreciation of Teamwork.

Ive got lots of designs im refining , but im waiting for a release in 1.1 when Ironclad decides to add auto-download.



on Jun 16, 2008
I've looked at your maps Jixra, but I haven't seen any of P5yy's maps. Jixra I just have not caught you online to get into a game. Do you have a game time? P5yy where are you maps located? O 1.1 Where for art thou?
on Jun 16, 2008
I've looked at your maps Jixra, but I haven't seen any of P5yy's maps. Jixra I just have not caught you online to get into a game. Do you have a game time? P5yy where are you maps located? O 1.1 Where for art thou?



Ive released a few , but just to test.

Im making a map pack to coincide with 1.1 which will include mostly 4 vs 4 maps. Atm im looking to release 12 high quality 4 v 4 maps , 4 5vs5 maps and 4 3v3 maps. Some of those 4 vs 4 maps will be compatible with 2vs2vs2vs2 , and some will be compatible with FFA . Ive got over 60 designs , so only the best make the cut into the mappack.

A few of my maps are in this subforum. See the thread on Painted Desert.

on Jun 17, 2008
I can't speak for other customs, but the reason to play my customs (and from what I can tell, P5yy's maps) is:1. Good starting positions for all players.2. No one starts between two opponents; you start near your teammates.3. Symmetry. My maps are balanced so each team has the same map advantages and disadvantages.


I can't tell how many times me or my mate started right in the middle of the enemy.
Sucks...

Good post... Please fix starting loc for mates on the same team.

on Jun 17, 2008
You know I hate starting between 2 enemies in a 3v3 4v4. I will say such starting positions have made me a stronger player. Their tough spots to be in no doubt. It is not a hopeless position though. When it happens stick thick. Be a pain in the ass. Your mates will love you.
on Jun 17, 2008
Ive hosted dozens of 4 vs 4.

No doubt there is some dynamics and interesting situations when you have exposed allies. Can you kill their exposed ally before they kill yours etc..

however from expierence , when by chance all 4 allies start close to each other , shouts of "w00t" "awesome starts!" are often chanted.

This is why i think there should be an option for "fixed" or "random"
on Jun 17, 2008
Even 2 v 2 you get one guy right in between to other and his mate way on the other side of the map.

We need fixed locs soon.
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